While I would undeniably love this, turn based games IA tends to be a problem, especially when stuff gets complicated with multiple skills to take into account, objectives and the like. So I backed it… still waiting for my name to be on the soldiers list The problem is that it has to be scaleable to the difficulty level and make different kind of people with different skill levels enjoy the game. The problem with that is not that it is not possible. The quality of the game compared to modern games was even better and they had NO modern quality methods and I guess they did not have a big team.Īnd for Phoenix Point I am expecting that they take it to the next level: enemies that “learn” from my playstyle and try to counter it, forcing me to do different strategies. For UFO they had NOT huge RAM, no space on harddrives and somehow, I still could not figure out how, they made it feeling so big with that old hardware. Modern games do not focus on “what could be possible”. Having done software stuff all my life when I see a modern games I am like: “oh, this is how they did that.” Or maybe “yeah this is cool, but, well this hardware is a beast so not a problem” (And yes I am Aware of the balance issues) They did that in a quality that is great. And in NO WAY I could do what they did on those old machines. I am a developer, not in games but in microcontroller stuff. It is a great game cause I could still not do it.
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